Albtraum23 40 units mod download
I get the smaller unit cards but im not allowed to have more than 20xunits in an army!!! Is this the same problem as NapoleonTW where we need special 40x or 30x unit saves???? I think we need the saves as in DNTW. Originally Posted by satyrus. Poacher Have the same problem as you.
January 28, , PM On the CMap i see 30, not know why. January 29, , AM Re: Albtraum23UIModEmpire for 40 Units Albtraum23 besides the grouping thing which I don't think is a big deal at moment unless the stacks get really big what is the reinforcement bug about? I've only seen it mentioned in passing by one poster and yourself. What other issues does the ETW version of your mod have? Do you have a full copy of ETW yet and if you don't, at this point will it help you out to have to a copy to do the fixes to ask a stupid question.
Once again, I thank you for the outstanding work you have done. Get a dog to eat a dog. February 01, , AM Originally Posted by Poacher This does'nt work for me! The only problem is that i see in battles only 20 units on the unitcard. February 14, , AM Originally Posted by alhoon.
October 05, , PM October 06, , PM If this will be fixed, this is exactly what many people need. Last edited by Propaganda; October 07, at AM. October 07, , PM October 13, , AM October 22, , AM Originally Posted by Cozur. October 22, , PM October 23, , PM Andre J. I thing the whole community should fall on knees infront of you and kiss your hands mister.
And one more thing,personally i thing that the work you do, deserves more attention. Theres still thousands of people who dont know this. It should be at top in every thread about mods to total war games. You are Rachmaninoff in modding in own words from Herbert Von Karajan. I believe you cannot increase the unit limit in custom battle, only on scenaries. I found it I thought it would be in the historical battles section but thats still vanilla units Horcerer View Profile View Posts.
You can increase campaign army sizes up to 40, however no one has yet found a way to modify the UI to allow you to see the new 20, I believe. I know this isn't what you're looking for, though I'm putting this up for anyone else to see. There is a UI mod but i don't know how relevent it is now as its a few years old Originally posted by clfiskus :.
Shaun View Profile View Posts. Howitzer fragments more realistic trajectories. CAI less passive from what it has been reported. Lag issues that have been reported have been addressed: Lag is created when you choose Ultra particles in vanilla too when using ATI cards or somehow the game preferences get messed.
I never thought Napoleon engine was capable of these effects! Carcass and Quicklime effects and damage improved. Musket Muzzle fire effect improved a lot it is like real. Projectile Damage from muskets and cannons lethality improved. Melee mechanics much better. Morale more crucial good volleys crush the morale. Less Fatigue Penalties for shooting procedures. Improved the projectile trails to be better visually Try them.
Improved formation system for a far more effective battle AI, especially in defense. CAI should not declare wars so easily. Since this report may be very long, it would be good to use the "code" tags. Great Britain AI should be more aggressive and challenging. CAI should build more ships for more challenge at the seas. CAI should have better navy composition. CAI should repair ships more frequently.
CAI should manage aggressiveness level better. CAI should manage economics more efficiently. CAI should calculate correctly the necessary army size to counter the human player Prepare to take heavy losses in the battlefield.
Tweaked a little the morale to improve the AI decisioning and creation of its musket lines. Now cannons have distinct range differences according to their caliber to reflect their historical advantages. Ships cannon damage intensified for more decisive, more realistic naval battles. New smoke effects even more realistic Yes Version v2. CAI should manage better its economics overall.
CAI should build more ships to bring more challenge in the seas. CAI should be more active in trading and upgrading ports. CAI should protect its ports more. CAI should be more energetic in diplomacy.
CAI Spain should build much less armies and concentrate more in diplomacy and naval superiority. The player has slight GDP and upkeep penalties to make the campaign progress harder. Musket smoke improved even more as per feedback Now it dissolves more gradually and is looking perfect! Musket extreme particle smoke settings fine tuned to show more realistic. Howitzer lethality and effects are now more realistic. A certain British Fife march sound that blended not correctly to all units removed from cadence march sound mod.
Solid shot coalition effects stronger. Melee more violent. If you enable "Ultra Particles" in the game options you will see the full effects. Blood is now showing more frequently and is clearer. CAI should develop the provinces more and also it should behave generally better. New emergent campaign adjustments to have 3 slot provinces. Melee is now more decisive.
Morale is affected more by army losses so that a devastated army to stop to reform so much. AI should form musket lines more frequently instead of hesitating.
Howitzer shells a little less lethal. Artillery a little less accurate so that it does not massacre so much when in high experience. Rebel armies should not have so many elite units. General Special abilities endure more, are cooling sooner and their availability is increased.
Also, because the save games are made from scratch, some possible issues of the previous saves have been resolved. You must start a new campaign with these to see the new campaign AI behaviour, although it is not mandatory. Added 2 beautiful retextures of Pdguru for "Old guard grenadiers" and "Chasseurs" French units.
Added more mass to ships for even more realistic handling behaviour. Improved the musket smoke effects to be even more realistic. Fixed Launcher's small bug When a special campaign was set it could not revert manually to vanilla unless we used the default settings button. Corrected disappearing musket smoke of Darth Effects and enhanced the smoke This is what you asked!
Now the musket sounds are as realistic as possible. Fixed Rhineland Handover Message Issue. Fixed very large treasury issue for the emergent factions. Fixed some Launcher scripts problems.
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