Minecraft 1.13 data pack downloads






















Previous version v3. One Player Sleep v3. One Player Sleep v2. You will receive a confirmation message. As simple as that the Datapack will be running all the time on your server. Data Packs not working? A new Minecraft version came out and broke your experience? Don't panic! If you run into any problems or questions I'll be happy to help, you can always contact me on Social Media or comments on the YouTube video. I usually hang out on Twitter and Discord, and I try to answer all comments as fast as I can.

If you want to see more content or just want to be in touch, here are some websites where you can find me. It is recommended that the chosen text editor supports JSON , which is the format used by files of mcmeta extension and most other files in a data pack.

Note that most text editors do not recognize mcmeta extension as JSON. Thus, you need to configure the editors manually. This file is written in JSON! This tutorial does not go into specifics about the format now, but be aware about how things are laid out.

Be very careful not to forget quotation marks, colons, and curly or square brackets. Make sure to not write trailing commas. Missing one of these can lead to your data pack not working correctly! The following list what versions each value is associated with:. The text following "description" can be any string or a raw JSON text. In pack. Once you have created your pack. It should list two entries. When you hover over your data pack's entry, you should see the description of your data pack as you have written in description of your pack.

If you don't see your pack in the list, make sure your pack. Remember that for each open brace, quotation, or square bracket, you must have a closing bracket, quotation, or square brackets. If you still don't see your pack, make sure it's in the right folder. Make a folder called data in your data pack folder, where you have placed the pack.

In this data folder you have to create one or more folders which will act as your namespaces. Entries in data packs have resource locations in a fashion of namespace:path. Namespaces, paths and other folder and file names in the data pack should only contain the following symbols:. Most objects in the game use namespaced resource locations to prevent potential content conflicts or unintentional overrides. For example, if two data packs add two new minigame mechanisms to Minecraft and both have a function named start.

Without namespaces, these two functions would clash and the minigames would be broken. If you don't specify the namespace, it will fallback to minecraft.

Make sure to always use your own namespace for anything new that you add, and only use other namespaces if you're explicitly overriding something else, or, in the case of tags , appending to something else. For example, Minecraft uses the minecraft namespace, which means that this namespace should only be used when the data pack needs to overwrite existing Minecraft data or to add its entries to vanilla tags.

To add functions, first create a folder named functions inside the namespace folder. This will be your function file. This will be your loot table file. All the vanilla loot tables are in the minecraft namespace. To learn what each tag means, see Loot tables. There is also a list of vanilla loot tables on that page. It is saved in an NBT format.

You can create an NBT file by using a structure block or by exporting a build using a third party program like MCEdit. To add structures to a data pack, first create a folder named structures inside the namespace folder. Then, put your structure file in this folder or in any of its subfolders. Custom world generation allows data packs to change how the world generates.

This is particularly useful in conjunction with custom worlds. To change world generation, first create a folder named worldgen inside the namespace folder. To add advancements, first create a folder named advancements inside the namespace folder.

Use lowercase letters in the file name. This will be your advancement file. To add recipes, first create a folder named recipes inside the namespace folder. This will be your recipe file. It contains a maximum of 3 strings, each string standing for one row in the crafting grid. These strings then contain a maximum of 3 single characters next to each other, each character standing for one spot in the crafting grid. You don't need all 3 strings, nor do you need to have 3 characters in each string.

But each string should contain the same amount of characters. You can use spaces to indicate empty spots. This can either be specified using item followed by an item ID or tag followed by an item data pack tag. The result compound speaks for itself, it specified what the resulting item should be. This is the original recipe for a piston can be used as a reference :. The ingredients can be put in the crafting grid in any shape or form.

In the example, there's a list inside the ingredients compound. This means any of the items in this list can be used. This is the original recipe for Fire Charge can be used as a reference :. This is a rough example of a smelting recipe. Tags are used to group blocks, items, entities, or functions together. Additionally, the minecraft:tick function tag is used to run functions every tick and the minecraft:load function tag is used to run functions every time the world is re loaded. To add tags, first create a folder named tags inside the namespace folder.

Inside this folder, create folders named blocks , items and functions. This will be your tag file. To add predicates, first create a folder named predicates inside the namespace folder.

This will be your predicate file. To add dimensions, first create a folder named dimension inside the namespace folder. This will be your dimension file.



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