Sims 4 sorcerer mod download






















With this mod by PolarBearSims, the female character would woohoo mods without planning for a baby but would still become pregnant. It adjusts the percentage of pregnancy risks and the chances based on their traits and where they are woohooing.

Your sim might also face complications or infertility. You can also control the chances, though, if you have MCCC. Murphy beds by Tiny Living stuff pack were known to kill your sims often.

However, this module saves you from all the hassle and prevents their death. They can now the same gender or both genders romantically. By default, Sims 4 only offers two genders, male and female, but you can change it now. The relationships in the game have always been basic and superficial. Unlike earlier when your personae would go off-screen for some time and come back with homework, this modification ensures that you are involved in school-related activities.

School buildings are available in your gallery, and you can make adjustments to them. Many players feel that the Get to Work expansion lacks in some aspects. For those who randomly put NPC sims in their game world, this kawaiistacie mod is for you.

Without this modification, the characters would have no ambition, no skills, and zero earnings. We all see toddlers as innocent beings who only eat, sleep and play. However, this modification by Sacrificial mods would change everything. In Sims 4, the number of characteristics reduced from six to three, in contrast to Sims 3. When your personae are asleep or out of the house, their ultimate speed level is triggered.

Sims love to fish but hate traveling to distant places for the same. As a result, this modifc by Snaitf allows you to buy a pond for your backyard and go fishing right here. However, Dark Gaia corrected this issue with this module wherein your characters can buy and drive around their own cars. You have the option of disabling the aging and dying process, but it affects every character in the sim world. The latter prevents that particular character from dying, but not from old age.

After school, your personae can apply for college with this modific by simmythesim. There are three subjects available for majors: fine arts, music, and physical education. This is another module from Sims 3 introduced by Icemunmun, which enables you to invest in raising chickens and get eggs from them. However, eating a rotten egg might cause food poisoning, so be careful. Retail lots can now accommodate produce stands, and your personae can sell produce to others one by one.

To bring a slight edge to the game, these basemental mods includes addictions, criminal activities, and adult stuff. You can even join a group or a cult with like-minded people who threaten others. This modific is for adults only, though. This module by Turbodriver is only for mature audiences, again. They can also change their eye color and hair length.

There are numerous features that you can check out. You can do so with this module by Sacrificial. LittleMsSam works to fix minor issues with mods, like letting all your friends age like you. So install this module which creates an invisible fence on your lot, forcing others to follow a given path to reach the door. If you want to hone your nectar-making skills, then use this module.

You can either use this skill to earn money or as a mood booster. Be as creative as you want by combining various fruits. As the name suggests, you can drag items from one place to another without pressing F2 and going to the build mode to do the same. You can remove things from your lot, elevate, rotate or build something. Another update is that you can now assemble all the items first and then take them off as a group; even the neighborhood benefits from it.

There are three areas you can use your spell work in practical, mischief, and untamed magic. However, with mischief, you can use the other two as well with slight difficulty. They can use spells during the night only, though. Your personae can only do those things that you allow them to do.

This mod was a part of Sims 3 as well. Kawaiistacie helps you by providing everything under one roof, such as enrolling your toddlers in pre-school and acquiring more interaction for your school-going children and teens. But it could become very dire while the state in one for actual. Few of them can kill life drama, which can get reason due to mental sickness.

We all location want to contain these things. But about there is no hurt inactive in the know-how of these deathly charades. This mod would add five sequent ending in the game who might act crimes in your surround. Cut them might not grounds any injury, but they will kill off you.

In case you address them in a rough tone. Also, you can choose to state a killer yourself by prime one of the 6 slayings. Read the piece at a lower place to know more about the case. Thence, if you lack to see any of that riddle then go the Serial killer pie bill of fare.

That comes on its property for sims written account. You have chosen to hit. Far, you must call up that few murders can splash bodily fluid on you.

You can also outcry the law if you lack. Furthermore, you can also steal a cigarette or chance flames about. They are as follows:. This is the house that belongs to the witch family that Sabrina belongs to, and it is also full of magic. With this mod, you will be able to train your Sims to become a sorcerer and choose their preferred alignment.

The alignment here means that you can choose between the good or bad side, or between the light and the dark side. As a sorcerer, you will be able to learn various spells that enable you to cast them into other Sims as you please. Please note that children and toddlers will not be able to cast any spells yet until they reach adulthood.

This mod allows you to experience the life of celebrity for your Sims. Your Sim will become a popular celebrity that is always followed by paparazzi. There are also various things that you can do to boost your celebrity status, such as posting photos on Simstagram, interacting with other popular people, showing off your singing skills, and so on.

Note that if you want to use selfies and manual photos option, you are required to install Get To Work expansion pack first. While The Sims 4 already offers you with lots of base traits for your Sims, as well as the traits that they can acquire as you progress with the game, there are lots of mods to add additional personality traits to your characters.

These additional traits will be useful for you to improve the quality of your Sims and make them even more adapt in doing various things within the game.

For instance, the additional trait slick dancer will allow your Sims to be an expert dancer and help to improve your interactions with other Sims. Please note that Mod The Sims is the best place for you to find various mods related to adding new personality traits to your Sims.

The True Happiness mod is an interesting mod for The Sims 4 that will allow your Sims to experience true happiness when they are fully happy. Once this mod is applied, the new Happy mood for your sims will give way more positive changes for them, unlike the regular Happy mood.

Much like the trickster gods in so many tales, your Sim has the ability to influence their job status and move up in the world easily. Enjoy being ridiculously powerful! In case you're wondering, this is the strongest Romance social context and this interaction will cap it out at the highest amount, making Romance a breeze or, well Spells White Arts The majority of spells that were unlocked through White Arts are now unlocked through Specializations instead.

Enchanting Introduction: Works like Friendly Introduction, but stronger. Imbue with Magic: Gives the targeted sim the sorcerer trait. Spells Black Arts The majority of spells that were unlocked through Black Arts are now unlocked through Specializations instead.

Enchanting Introduction: Works like Rude Introduction, but stronger. Spells General A few Spells are functionality I wanted Sorcerers to have, but it didn't make sense to force them into a specific spell category. They are as follows: Walkstyle like the Vampire Super Speed. Target can be Young Adult and up. I'm aware of the issue, but it's not the simplest thing to fix. Ritual of Infinite Balance unlocks the abilities: Reveal Type of Sims on Lot targeting yourself : Temporarily adds a visual to some sims on the lot.

The visual is distinct for each, so that you can recognize what kind of sim they are at a glance. Reveal True Form targeting another sim : Target a Vampire or Alien and force them to change into their undisguised form. Child Child Sim Sorcerers can't cast Spells yet. Spontaneous Combustion works as follows: Spontaneous Combustion: When Angry, there's a chance that your Child Sim may spontaneously combust, i. Lot Traits You can use two Sorcerer-themed lot traits but only one at a time on a given lot, they are incompatible with each other.

If you want to remove Sorcerer as thoroughly as possible from a specific Sim without uninstalling the mod and saving over your game with the data missing, I recommend the following steps: Use self target "Release" to end the relationship with any Minions and dismiss them from service.

Use "End Empowerment" on any Empowered Sims. Inheritance and Club Filters If you would like to have either of these features in relation to the Sorcerer mod, head on over to KlingonDragon's mod and add that to your game, in addition to this mod.

Cheats To make cheats easier to use, there is now a cheats menu called "Spells Cheat ", containing a variety of cheat interactions. Translations Thank you to the folks who have put together translations for the mod. When you have finished making a translation, you can post it as an attachment in the translations channel on Discord , along with the following information: Name of Mod You Translated example: Sorcerer Mod Version You Translated example: V Language Name example: French Name You'd Like to be Credited As example: Llumex This way I will have all I need to add the translation to the mod in question and credit you for doing it.

Credits Special thanks to the following folks who helped me at one point or another with this mod, or something relating to it. Special thanks to Niker as well, in particular for putting together some of the main icons used in the mod for example, the Wand icons And to Simone Caporalini for creating the animations used in the bonded interactions.

Thanks to Ian Adams for helping me test V and V Q: Is anything autonomous? Will there be Sorcerers running around in my game randomly? Read More Reality Motes Reality Motes are, some say, composed from the properties of the universe itself. Ethereal Depths With Ethereal Realm: Explore Depths, you can steadily progress past the five layers of unreality, eventually gaining access to The Other Place another rabbit hole type of place you can inhabit and it gives you some bonuses; see "Ethereal Realm: Visit The Other Place".

Read More UI The Spells menu now has higher priority, so it's more likely to show up on the first page.

Current Rank Info: Clicking on this will bring up a picker menu showing the rank level of specializations and reality arts Domination, Destruction, Greed, Creation, Deification, Empowerment, and Reality Arts. You can then X or ESC out of it once you have the info you want. You can also click one to get the same info that the "Current Rank" specialization interactions give this does not apply to reality arts since it's designed a bit differently.

I added this to make it easier to see where you are at a glance without hunting down individual info interactions. Destruction: Reaper Garb is now the same level of fireproof as the Aura of Nature. Full detail on what to expect from them can be found here Requires Get Famous Added new spells: Greed Level 5 Grandmaster "Steal Fame": Transfers the fame of the targeted celebrity to the caster.

Empowerment Level 3 "Heal Character Values": If the target has at least one at 0 or lower, you can heal them, changing them all to 25 if not already higher.

Note: "Meditate In Stasis" is included as a kind of sleep in this context. This setting allows you to disable the needs locking, so they can act a little bit more like a roommate, rather than completely superhuman. Recommended that you use this with Guest role if on a residential lot, to ensure the Minion has the right kind of permissions to be able to get their needs met ex: they are allowed to go Sleep in a bed.

Gave the "Create Sim" interactions a spawn animation and sound effect, for the sim who spawns previously they just faded in.

The range is now more like what you'd see in the Spellcaster fire spell, for example. Note that "Siphon Wealth From This doesn't necessarily mean the kind of object can't be siphoned from, you just have to do it in the right order. Changed the logic for Douse, so it should no longer show up in any erroneous places. Was showing up on bonfire, which would just cause it to destroy the bonfire object.

Fixed an issue where some autonomy particularly related to Eco Lifestyle and Neighborhood Policy could get through a Minion being in Restricted mode and cause them to be, well Removed the tooltip on "Apply Random Hairstyle," since "this spell can't last forever" isn't quite accurate anymore and the existence of "Make Permanent" spell hopefully makes it clear that it is, by default, temporary.

Spawning a lot of sims at once may be hard on performance and could impact population with regards to culling and the like. Just something to keep in mind. Domination Level 5 Grandmaster can now use Consume Life, filling all of their Needs to fill, in exchange for the life of the targeted sim.

Fixed an issue with a number of self-target picker interactions that would cause the option to not show up if the self-target sim was the only one who qualified as a target. Away behavior should hopefully be a bit better. Magical Connection can now recover on an away sim if Care For Self is being used. Related to away behavior, I've hopefully fixed the issue with 'locked' needs like Energy popping up as low on an away sim who is a sorcerer.

Needs like this have been set to a decay rate of 0, instead of locked, so with the lock gone, your existing sorcerers may have a period in which they seek out filling one of those hidden needs, but then should stop caring about it once they've filled it the one time. If you still see an issue like this, make sure there is a bed on the home lot the game checks for that on away action for Energy.

Sorcerer Removal: In order to make removal more thorough, "Return Magic To Object" now resets Sorcerer Skills and Specializations, so that specializations are at 0 and skills are no longer visible in the skill UI, as if you never had them. Version Fixed an animation transition issue in the Practice interactions, relating to the optional Animation Replacer. Note: You do NOT need to re-download the replacer script to get this fix. Just the main mod. The visual style of Teleport and Enchanted Run is normally determined by Alignment.

In particular, I made this an option because the neutral rituals stick you with neutral visual, with no way to change the style, since they are stuck at neutral alignment. Mischief Arts: Apply Random Hairstyle wasn't working at all anymore in my testing.

I kinda fixed it, which required changing it so it only changes the style and leaves the color alone. Better than completely broken, I say. Plumbbob color will no longer turn red if Alignment is a low value, as if you have a low need. It was never intended to turn red, I just didn't have a way to disable it in the past.

I discovered by accident it's possible to change that now. Douse should no longer erroneously show up on fireplaces. Version This patch comes with the long-awaited or long-forgotten? More detail below: Added optional script that replaces most of the Sorcerer animations with Spellcaster animations, with some slight variation on the visual effects by alignment requires Realm of Magic and v or later.

Some are untouched because they are a special case, like the animations by Simone Caporalini used in the Bonded interactions, but you can expect standard stuff like casting a dark spell on someone, is changed with the optional script.

Modified some things in the main mod to accommodate the optional script e. Unrelated to animations, I reevaluated and tweaked sorcerer removal "Return Magic to Object" to be a bit more thorough; the list of traits to remove had lagged behind updates.

I also added an info section to this page, on the details of removing Sorcerer from a specific Sim. The long and short of it is, the mod has for some time been complex to the point where that one interaction isn't as thorough at removing everything as it could be, so in lieu of having complete automated removal, for the time being, I'm providing some details on how to be as thorough as possible if you want to be. You can find that here. Minions should hopefully stick around at home more reliably.

If you're away for a while, you may come back to find them at the spawn area in front of the home, but hopefully still there nonetheless. Added "Always Teleport" toggle: Minion will try to teleport when moving rather than walking or running there. Added Bartender role: Minion will try to Tend Bar if there is a bar available.

Added Comedian Role: Minion will go for a mic and do comedy if there is a mic available. Removed NPC restriction on Sleep direct target interaction so if the Minion is a played sim, you'll still have that Sleep option Added "leave situation" instruction to Release to ensure if the Minion is a played sim, they will leave the situation. NPCs should leave it anyway because they are instructed to leave the lot, but a played sim probably won't leave the lot. Version This patch comes with redesigned teleports, so that they can be done autonomously.

The reason I'm doing this is that upon further examination, it seemed that excluding them from most roles was not helping keep them on the lot you have them on while you're away and was causing unforeseen problems, like excluding them from choosing to travel with; rather than trying to examine all such roles like that and make exceptions for them, I decided to revert the change.

I hope that the previous change did not cause anyone issues and that reverting this change will be better overall for Minion gameplay. I removed the need for two of the overrides used in the mod by using scripts. In the process, I made it so that in the case of being immune to fire spreading to them, now both sims who have the Aura of Nature active will be immune and so will sims who have the Reaper Garb from Destruction level 5 active.

I felt this was a nice little touch fitting for a destructive sim going on a firey rampage. Version As another step in allowing the Sorcerer mod to be played alongside Realm of Magic, I've added two optional download files: One causes Sorcerer spells to give Spellcaster XP. The other causes Sorcerer spells to give Spellcaster Charge. You can use one, both, or neither. Completely up to you. I wanted to give as much control as possible over using these options and make it easy to choose.

Note that you must use v or later for these addons to do anything. Charge Addon: You'll gain some Charge each time you cast a Sorcerer spell. Note that Charge gain from Sorcerer spells is purely a number gain. I didn't add mechanics for chance of overcharging or success chance of spells.

So using Sorcerer spells a lot with the Charge addon will make you more vulnerable to whatever the strengths and weaknesses of Charge may be, relating to casting Spellcaster spells.

Sorcerer spells themselves will not be affected by Charge-related strengths and weaknesses. Version As the first step in my efforts to ensure that Become a Sorcerer can be played alongside Realm of Magic, I've added a new version of Ritual of Neutrality that only shows up for sims who are Spellcasters it's also the only ritual option Spellcasters get after obtaining the base sorcerer trait from the Suspicious Lump of Clay. Unlike the other Ritual of Neutrality, this ritual doesn't give you any special needs, hidden or otherwise.

This was done to ensure it can be compatible with the UI priorites of the charge meter that being a Spellcaster gives you. As such, some features may be missing or broken, if they were dependent on Magical Connection or Alignment being present. I already fixed one case of this, the super speed run, but there may be others.

Feel free to let me know if you spot other such occurrences. Version Stasis Field should now be working more reliably and consistently again. This can be used to dispel Stasis Field easily on a lot of sims at once, if you've used the Mass version of Stasis Field.

It will also dispel any other spells that are built to involve the Dispel Enchantment command. Llamadeus should now be excluded from most random roles that could place her in odd situations or getting her showing up at random once she's been summoned once, that sort of thing. Minions should now be excluded from most random roles, walkbys, and the like, same as Llamadeus. This was done to try to limit the ways a Minion could get called away from your lot while you're away, to go fill some role on the lot you went to.

This will hopefully reduce the instances of a Minion leaving your lot while you're gone. It doesn't reduce it to zero in my testing, but it may help. Version If you're in that weird situation where you chose the Ritual of Neutrality and then somehow or other, you did one of the Mastery rituals and you're like, "What gives? I can't use most of these spells that come from mastery.

Added a framework for sims reacting to a spell being casted. It also has only a 1 in 10 chance of occurring for any given nearby sim, when you cast a spell. I did it this way because it was going to be either this or make it something that is on by default and you can toggle it off per sim.

I didn't want to annoy people with something that could turn out to be repetitive and annoying over a long period of time, so instead you can try it out if you want to and if you don't like it, you can just never enable it in the future on your sorcerer sims. If it goes in a direction where people really like it, I might consider trying to work out a way to make it easier to turn on, rather than having to enable it for each individual sorcerer. Version Added new ritual called Ritual of Infinite Balance, requires you to be maxed in everything and have Alignment at the middle, aka: 0.

Locks all specializations and gives access to all of the alignment lock perks and abilities, in addition to a couple of new abilities. To rethink this, use the new Ritual of Infinite Indecision.

What you use this for is up to you. I didn't have a specific usage in mind here. I just thought it would be cool to be able to do such a thing and fits the theme of someone who is aligned in the middle. Added spell Erase Life requires Grandmaster Rank 5 Destruction Specialization : Unlike other death spells, no one will react to it having happened. Added Mass version of Stasis Field Mass spells apply to every sim on the lot except the caster. Added an additional version of Enchant to Kneel, using a custom animation I made.

Added toggle for Minions "Ignore Weather. Will cause the Minion to ignore weather as a mechanic completely. Extract Spirit now works for pets on pet urns. Resurrect can now resurrect pets. Heal Sickness can now cure pets. I don't recommend using this on Patient pets at a Vet.

It may break the mechanics of how the vet process runs for that Patient, since they technically have no sickness now, but haven't been processed through the system as expected. The toggle-able Fine buff from Ritual of Transcendence now blocks emotions other than Fine, in addition to giving the Fine buff it always has. Given how roBurky's Meaningful Stories mod changes the way Fine influences other buffs, causing a buff like this one to not overpower them in the same way, I wanted it to retain its same power if you are using both Meaningful Stories and this mod.

The options for "rethinking" a ritual e. They are not under the Spells Cheat menu, to be clear. The menu they are in is the same as before under Spells, it's just now accessed by shift-clicking with cheats enabled. The goal here is to cut down on menu clutter for something that you probably won't be using often. Reaper's Aura and Purity's Aura are now broken into two different parts: the visual and the reaction. The reaction toggle is found under the Spells Cheats menu in a new submenu Reaction despite being under cheats, the requirements for using it are still the same - I don't consider it 'cheating' to use it, it went there mainly to avoid clutter and I plan to use the Reaction submenu for some other things too.

In this case, it only affected the polish strings and strings relating to the Suspicious Lump of Clay, which should now be working again. Thanks to roBurky for spotting what was going wrong with strings in mods.

Version Scripts The mod now uses a script file again. It's imperative for allowing the ability to change a sim's name without going into CAS, as part of the Subjugated Sim "Change Name" Spell see Domination Specialization notes for more info. Black Arts and White Arts do get one new ability each that stays with them and is unlocked at level These abilities can add Light or remove Dark the powers of sorcery from the targeted sim.

Practice for these skills is also now the only way to renew Magical Connection early on. It only decreases when you cast Spells. Each Specialization also gets a way to renew magical connection once you reach a high enough level. This includes being able to ask Llamadeus to mentor you while you are using Practice if Llamadeus has been summoned.

Specializations Light and Dark spellcasting is now centered around 6 Specializations, 3 for each Alignment. You can find the full notes on Specializations and the complete list of spells under the new Specializations Spells section. Alignment Lock rituals lock the decay for the Specialization in question. For example, with Ritual of Shadows, you would get the Counterfeiter, Immortal, and Fighter trait, and have Greed, Domination, and Destruction Specialization decay locked.

Note that some priorities could override it, but the minion will probably enter the role even if other roles are applied, applying whatever behavior restrictions may be toggled on, in the process. Such restrictions could cause conflicts with other priorities, so be wary of, for example, applying it to a restaurant worker. Cheats If you have testingcheats enabled and shift-click on your sim, there is now a new "Spells Cheat " menu. In it, you will find a number of cheats for things like setting skills to max, setting Specializations to max or min, and locking or unlocking Specialization decay.

You can find the full notes under the Cheats section. Miscellaneous A number of spells that were meant to temporarily restrict a target's behavior are more strict now, so the target will have a harder time ending the interaction prematurely.

Included are bonded spells like draining needs, sacrificing needs, transferring weight, transferring fat, etc. Stasis Field is now not only far more strict, but also allows super speed and puts the sim in a looping animation of no movement, so it looks like they are frozen in time.

Teleporting another sim who is Child or older now gives them a temporary Dazed moodlet instead of Tense. Sorcerers can now teleport Pets, in addition to being able to teleport Human sims. Aura of Glamour now includes a success modifier for romantic interactions, for the sim who was given the aura. This just means they should be far more effective at having success in romance with the buff active than before.

Suppress Sadness is now a toggle-able buff, rather than a buff with a set duration. It should more reliably keep your sim clean this way, without issues relating to locking the stat that I was trying to work around in the past.

This setup is also used in the Lock Hygiene spell that Deification has and has been edited into the setup for minions. Fixed a tagging issue where I claimed that you could set chairs on fire, but the tag wasn't making the spell appear on chairs as intended. It should now appear on a variety of types of chairs as intended.



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